
The atmosphere in this game is honestly just incredible. I don't think that the gameplay is anywhere near the levels of Quake 2, but it's also not really trying to match that, it's trying to do something different, and it works exceptionally well. Regardless though, the Strogg just feel satisfying to tear down with the guns, and especially after your character becomes Stroggified, running around the battlefield to kill your enemies is something that also just feels great. All the weapons in your arsenal all have a designated purpose (except the lightning gun, didn't really use that one much) and all of them feel incredibly satisfying to use (except the rail gun, but I think that's just a matter of me comparing that to Quake 2) and you're never really low on ammo apart from during a couple sections of the game where that's entirely intentional. And honestly, this game does a modernized boomer shooter incredibly well.

#QUAKE LIVE GOG FULL#
Now, this game isn't quite a full boomer shooter, it's a bit slower paced and has a much greater focus on building up a horror atmosphere, but even still it has a lot of boomer shooter elements: steadily increasing array of weapons, complex and careful level design and requiring some twitch reflexes. The shooting felt smooth and precise, the sound design was awesome, and holy shit the atmosphere in this game is honestly incredible.
#QUAKE LIVE GOG WINDOWS#
Quake 1 was pretty alright, but Quake 4 unfortunately ran like shit on my computer and I dropped it because the first couple levels didn't hook me (though looking back, it running poorly may have been an early sign of my power supply dying but I digress)Īnyway, recently there was a Windows Insider preview for the Windows Store version of Quake 4, so I decided "what the hell" and redownloaded the game. After beating Quake 2 though, I had a sudden hankering to try the other Quake games, so I bought Quake 1 and Quake 4 on Steam during that steam sale. Honestly still believe that Quake 2 is one of the greatest games ever made, it's just that damn good, even today and ignoring nostalgia.
#QUAKE LIVE GOG INSTALL#
Skip to last year, I found my dad's old Quake 2 CD and for nostalgia's sake, decided to install it and I played through the entire game in a matter of hours. Skip to a few years later and I saw it at Gamestop, googled some reviews and basically was told to avoid playing it, which fair enough I guess. Now, I was the ripe age of 4 years old when Quake 4 came out, and probably 5 or 6 when I saw it on the store shelves for the 360, but my dad, being a good parent, decided that Quake 4 was probably not the best game for someone my age to be playing (even if I had already played Quake 2 and played lots of COD 2 on the 360 with my dad and sisters) and so I just never played it when it came out. Now, as a small child I absolutely adored Quakes 2 and 3, my dad would set up LAN matches of Quake 2 with himself, my older sister (or sisters) and myself, and even though I was much to young, I really did just love the game, and played through the single player levels quite a bit. That might be kind of a weird distinction to make but there's something about the combination of big, oppressive levels, rune-based powers, and a chaingun that spits literal teeth that really rings that bell for me.So I just beat Quake 4 and while I've never really felt compelled to write an lttp thread before (though I have been tempted to in the past) I feel like I've been horrifically mislead about this game for like 16 years now Wrath leans heavily into its Quake heritage (it's actually built on the Quake engine) but aesthetically it struck me as very Painkiller-like.

I got lost (a lot) but the freedom to roam where I wanted rather than being herded along a linear path felt great.

The two levels included with the initial Early Access release are huge and wide open, with interconnected dungeons and corridors that run seamlessly beneath sprawling overworlds. One looks like an imp with its torso cut open and stuffed with teeth (it also screams, which never stops being awful) while another looks like a cross between a Cacodemon and Sheogorath. Similarly, many of the enemies bear a superficial resemblance to Doom demons but are very distinctive in their own right. The weapons currently available are mostly traditional but still very strong: The pistol is actually useful, with an alt-fire mode that really kicks, and the shotgun may be the loudest, messiest videogame boomstick I've ever used. Wrath is obviously nowhere near ready for a final verdict, but I feel like it would take an active effort to screw it up.
